Profile PictureTruong CG Artist

ANASTOMIA - a comparative anatomy software for artists (This software took 8 years to make)

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4370295730761

Thank you very much I will try when I’m back next week

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Aryan Barure

Hey man, if feedback is welcome I shall reach out in a week with detailed feedback as such

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Proto Design

hey sir where is the link where i can take it for free?

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Wish Blac (Wish)

Great, will check it out then

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Alfredo Worth

Can’t wait to try this at University!!

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Luka

Hey, just downloaded this but the models are not visible.

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4226250640709

Hi I just gotten the software and If you're really looking for feedback I think the issue is , I don't know what I'm going to need this for, if there's no posing feature. I also have problem knowing what this app is for? It seems to be just for viewing muscles and bones but I think there is no lack of the sort of information online. So maybe I'm more curious of what is the intention of this software.

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jessfreemandesign@gmail.com

Hi Truong. I'll definitely give this a try & give you feedback when I do. I think this software will be incredibly useful for creature modellers. Example: When I was studying my 3D Art & Animation degree, our 3rd year project (for Asset Creation majors) was to design, model, and rig a hyperrealistic creature. The creature needed to be entirely fictional, but use real-world skeleton & muscle features. This meant we spent a huge amount of time finding skeletal & musculatute references from lots of different animals & trying to combine them to model a creature with realistic movement. So a 3D musculature library like this sounds incredibly useful for creature modellers, modelling both real & fictional creatures. A simple auto rig feature could be really cool (to visualise how the muscles move/stretch/distort) but I know that would probably necessitate an enormous amount of additional work for a large library like this.

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Edwin Jansen

Amazing stuff! The application is of a high quality, with what you have in the software it seems as optimised as redeemable from the assets. The amount of additional shader effects seem very optimised as well, feels user friendly, works insanely well with sync, and the possibility for individual interchangeability is impressive while running that smooth. You can see the hard work has hone into this application as well as the details of the models/muscles right to the bone with the right naming conventions. beautifully made models. Very User-Friendly User Interface and everything feels very natural. Bravo! One thing I might miss is what your initial vision was to begin with and what it became to be, is it the same? improved a lot? ever had some crazy idea you thought might never work for such an application or anything close to remotely possible, then I guess you have a great start for enhancing the software on old ideas you once envisioned. My feedback would be, import possible? visibility of a hierarchy with naming conventions, perhaps also ability to switch on for rigging naming conventions perhaps some controls that also lets users put in there own rigs with their own models (or static) to showcase their work with. I have no clue as to what you want to achieve, regardless of my comment it already is of great quality. Just matter of perception which way faith shifts into. Love what you all have been working on! To be Proud of! It’s an amazing and very real accomplishment! (No AI is used in my answer :’) );

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maheshwaran

this looks amazing !

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Jouleen

Hi, really cool to see this update! I am however running into installation issues on Mac. I will try installing it on my Wins machine and come back to comment more once I get a chance. Thank you and good luck!

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