Maya Script: Copy UVs to skinned mesh script
Hi,
I had some problems when I have to change UV on a skinned mesh (from UDIM to single UV to paint in Painter). But it's not possible because Transfer Attribute history just stay there in the mesh.
Long story short: I updated the script from Jimmy
http://mayaspiral.blogspot.com/2013/05/python-hack-transfer-uv-into-skinned.html
So it can work with target mesh having multiple Orig node (Advanced Skeleton rigs usually have this). Plus, you can apply copy UVs to multiple target meshes at once.
Hope the script works for you. Let me know if it doesn't:
https://www.facebook.com/truongcgartist
TruongCgArtist@gmail.com or cvbtruong@gmail.com
* Update 31/8/2023:
- change the sampleSpace=4 if you want to copy UV via topology space
- Orig mesh name should not have number behind it (if you see number there, please delete it, I will find a better way to find orig mesh)
Cheers,
Truong
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